[Trying to ] Checking and Fixing Dead Pixel 2nd part

 Checking and Fixing DP (read : Dead Pixel) for :
Mobile Screen

About Pixel Repairer Mobile

PixelRepairerMobile
PixelRepairerMobile is a Java application which may be used to search for and repair of defective mobile phone's or other portable device's LCD display pixels. User may display test screens which makes search of malfunctioning pixels easy. You may repair stuck pixels also, if you find any.
PixelRepairer's features:
  • helps in search of damaged pixels,
  • user may fix stuck pixels,
  • works on mobile phones and other portable devices with Java support.
People with epilepsy shouldn't use this program.
Stuck and dead pixels
Stuck pixels are pixels which are lighten when they shouldn't be. The easiest way to find them is to display black screen on a monitor. If, on a black screen, there is a pixel which has a color, it's red for instance, it's a stuck pixel.
Dead pixels are pixels which are black, no matter what is displayed on the screen. The easiest way to find them is to display white screen on a monitor. If, on a white screen, there is a black pixel, it's dead pixel.
PixelRepairer program fixes stuck pixels by applying high frequency color change.
Searching for stuck pixels
To find stuck pixels you must:
  1. Clean the device's LCD display.
  2. Run PixelRepairerMobile.
  3. Select language, 'English' for instance.
  4. Select 'Search'.
  5. Select black color on patterns list.
  6. Check, if any of pixels has color different than black. If so, it's stuck pixel.
  7. Disable the test by pressing any key.
You may switch patterns by pressing 2, 4, 6 or 8 keys.
If a stuck pixel or some stuck pixels were found you may repair them.
Repair stuck pixels
To repair stuck pixels you must:
  1. Run PixelRepairerMobile.
  2. Select language, 'English' for instance.
  3. Select 'Repair'.
  4. Set prefered mode of operation.
  5. Set repair frequency. In the case you're not sure what frequency should be set, just leave 30Hz.
  6. Wait about an hour. 

Just Get and Download this software  [.jar]
or click this link [.jad]

Write by : Mr.K 
Re-write from this : link

[Trying to ] Checking and Fixing Dead Pixel 1st part

Checking and Fixing DP (read : Dead Pixel) for
LCD Monitor

This tips maybe useful for all LCD Screen Monitor, its happen after long time usage and the screen just showing light without any sign that we can see any changes in screean display, so that makes the LCD Screen becomes in low performance quality. Dot sign in that screen ussually was broke, and we can call it DP or Dead Pixel or Stuck Pixel, how we know about that, and if that showed, how to fix that ?

Let's start....

Identified / Checking Dead Pixel

The point of checking about that DP actually can be an easy way, but sometimes we've got panic first and then think fast to sell that "things"..But we can try to identified or checking that LCD by knowing and seeing what happen to that screen, is there any dot that showing unblinking and just showing one kind of colours such as black or white, if we see that thing, so we must try to use this kind of software..it called Pixel Repairer.
Pixel Repairer's features:
  • helps in search of damaged pixels,
  • user may create and set repairing areas which will fix stuck pixels,
  • user may not stop using the computer while the monitor is repaired,
  • it takes small amount of hard drive and memory, and starts fast,
  • doesn't require installation of additional libraries or run-time environments,
  • can handle many monitors connected to the computer.
About PixelRepairer
PixelRepairer
PixelRepairer may be used to search for and repair of defective LDC monitor or plasma tv pixels. User may display test screens on any monitor or tv connected to the computer. It makes search of malfunctioning pixels easy. If you found stuck pixels, you may repair them. The repair is based on setting of small repairing area in place where stuck pixel were found. There is no need to stop using the computer while the screen is fixed. PixelRepairer working in background is repairing the monitor by itself while you are for instance surfing the Internet. 






PixelRepairer's features:
  • helps in search of damaged pixels,
  • user may create and set repairing areas which will fix stuck pixels,
  • user may not stop using the computer while the monitor is repaired,
  • it takes small amount of hard drive and memory, and starts fast,
  • doesn't require installation of additional libraries or runtime environments,
  • can handle many monitors connected to the computer.
People with epilepsy shouldn't use this program.
Stuck and dead pixels
Stuck pixels are pixels which are lighten when they shouldn't be. The easiest way to find them is to display black screen on a monitor. If, on a black screen, there is a pixel which has a color, it's red for instance, it's a stuck pixel.
Dead pixels are pixels which are black, no matter what is displayed on the screen. The easiest way to find them is to display white screen on a monitor. If, on a white screen, there is a black pixel, it's dead pixel.
Pixel Repairer program fixes stuck pixels by applying high frequency color change.
Searching for stuck pixels
To find stuck pixels you must:
  1. Clean the monitor.
  2. Run the Pixel Repairer program.
  3. If the search panel isn't active, you must click on the 'Search' button. It's a button with a magnifying glass picture.
  4. If a few monitors are connected to the computer, you may choose the monitor, which is going to be tested.
  5. Choose black color on patterns list.
  6. Click "Enable" button.
  7. Check, if any of pixels has color different than black. If so, it's stuck pixel.
  8. Disable the test by right clicking on the screen or pressing of the 'Esc' key.
If a stuck pixel or some stuck pixels were found you must remember it's position. Now, you may repair it.
Repair stuck pixels
To repair stuck pixels you must:
  1. Run Pixel Repairer program.
  2. If the repair panel isn't active, you must click on the "Repair" button. It's a button with a sticking plaster picture.
  3. Add repairing area, so called "Repairer" by clicking the "Add" button.
  4. Drag the Repairer in the place, where the stuck pixel or pixels were found.
  5. Set prefered mode of operation.
  6. Set Repairer's size. It should embrace the stuck pixel or pixels.
  7. Set Repairer's frequency equal to monitor's frequency. In the case you're not sure what frequency should be set, just leave 60Hz.
  8. If stuck pixels are present in the other area of the screen you may add another repairing area.
  9. Minimize the program window.
  10. Wait about an hour.[if you lucky...hmmmm : P]
Just Get and Download This Software

Write by : Mr.K 
Edited from this : link

Direct-X Versus Open-GL 2nd Part

So here is where I answer some of the big questions:
What is the difference between DirectX and OpenGL? The answer to this one is: everything. OpenGL was designed ages ago (pre 1990), while DirectX 1 was build (1994) specifically to draw game developers from DOS onto the new Windows 95 platform. DirectX is (to all intensive purposes) a Windows / Mircrosoft only solution, while OpenGL runs on most desktop operating systems that exist (including a variety of embedded platforms). While DirectX provides strong support for many features outside of 2D and 3D Graphics, OpenGL relies on external systems to provide that functionality (potential systems include: SDL, OpenAL, GLUT (OpenGL Utility Toolkit), or even DirectX).
What does DirectX Compatible mean? When a graphics card is DirectX 9 Compatible, it means that it supports the DirectX 9 specification and can run software built to run on top of DirectX 9. Due to it’s history, each version of DirectX breaks compatibility with the previous version. As a devloper, I see this as a nightmare for Microsoft and the developers that work with DirectX. Mainly for a developer: if you are qualified in DirectX 10, you need to learn how to drive DirectX 11.
Why is there only OpenGL 1 and 2? Considering that OpenGL is the older of the two, these numbers make OpenGL seem way out of date. The simple answer to this question is: Extensions. Where DirectX revises the entire platform with each release to incorporate new features, OpenGL has a system called Extensions. This allowed graphics card vendors to add new functionality without changing OpenGL itself. Those applications and games that needed the Extension can look ask the OpenGL system for the Extension, if it doesn’t exist: the game can work around not having the Extension, or explain to the user that their graphics card cannot support it. Major Extensions in recent years include:
  • Multitexturing
  • Normal Mapping
  • Shaders
Why is there no such thing as an “OpenGL compatible” graphics card? Again the answer is Extensions. Because the core OpenGL specification is so simple, almost any graphics card that is capable of any 3D graphics is OpenGL compatible. For that reason, no-one bothers with the idea of “OpenGL Compatible”.


Re-write by Mr.K

Direct-X Versus Open-GL 1st Part

What are DirectX and OpenGL?


hw_stack.gif          Most people have no clue as to what DirectX or OpenGL actually is. Most people know DirectX as “the thing I need to run my games”. I felt it was time to write an explanation that clears up exactly what DirectX and OpenGL are. Below is a simple “stack” diagram to show how the layers between your Graphics Card (NVidia; ATI; Via; Intel; S3; etc.), and your Games fit together:
Going from the bottom layer (your hardware), to the top layer (your Games): the first layer is the “Hardware Abstraction Layer”. This layer is provided by the Operating System (Windows, Linux or Mac OS), and allows Device Drivers to “talk” to the hardware by sending and receiving data and commands. It’s a bit like your web browser sending and receiving data to a web site on the internet. However, each graphics chipset has a different protocol (think of it like a language) that it understands. Thats where the Device Driver layer comes in. The Operating System defines a set of standard language and set of commands that the Device Driver must provide to the Operating System. The Device Driver is responsible for translating those “Operating System Commands” into a the protocol that the actual Graphics Card can understand. A bit like a human translating between two languages.
drive_commands.gif
However, generally a Graphics Device Driver for an Operating System generally has a very minimal set of commands for basic 2D operation (things like “draw this picture over here”; “draw a line here”; etc.), because there are still many graphics cards in the world that don’t support the complex operations expected by an advanced 3D Game. To compensate for that, DirectX and OpenGL provide an extended set of commands for doing complex 3D operations (like “draw a polygon”; “move the camera like this”; etc.). 

          Why make the Graphics Hardware do this? Having Hardware perform an operation is almost always faster than having software do it, thus the term “3D Hardware Acceleration”. DirectX and OpenGL give software (like Games, a level editor, or a 3D modeling package) access to the more advanced features a Graphics Card may provide. You might think of them as an “Advanced Device Driver”. But :
  • What is the difference between OpenGL and DirectX?
  • What does “DirectX 7/8/9/10 Compatible mean”?
  • Why is there only “OpenGL 1 and 2″?
  • Why is there no such thing as an “OpenGL Compatibly” Graphics Card?
Well, I’ll be answering those questions in my next post.

Re-Write By : Mr. K, copied from these : link

Direct-X Versus Open-GL 3rd Part

OpenGL vs. DirectX: A Comparison
Copied from : RoD
The competition between OpenGL and DirectX is possibly as well known as the wars waged between AMD and Intel enthusiasts. This topic has sparked the fires of many flame wars throughout the years, and I don't anticipate that changing anytime soon. I won't preach why I prefer OpenGL over DirectX, but rather lay out the facts and let you make that decision. So let's dive in!
           Perhaps the most obvious difference is that DirectX, as opposed to OpenGL, is more than just a graphics API. DirectX contains tools to deal with such components of a game as sound, music, input, networking, and multimedia. On the other hand, OpenGL is strictly a graphics API. So what aspect of OpenGL sets it apart from the DirectX graphics component?

          Well, first things first: both APIs rely on the use of the traditional graphics pipeline. This is the same pipeline that has been used in computer games since the early days of computer graphics. Although it has been modified in slight ways to adapt with advancements in hardware, the basic idea remains intact.

           Both OpenGL and DirectX describe vertices as a set of data consisting of coordinates in space that define the vertex location and any other vertex related data. Graphics primitives, such as points, lines, and triangles, are defined as an ordered set of vertices. There is a difference in how each API handles how vertices are combined to form primitives.

            There are a bunch of differences in the DirectX and OpenGL APIs, so I will list a few of those for you. This chart is based off the book, OpenGL Game Programming and a few of these may now be incorrect as new DirectX versions are released. If you wish to correct me, please do via one of the ways listed at the end of this tutorial.

Table 1.1:
Feature: OpenGL DirectX
Vertex Blending N/A Yes
Multiple Operating Systems Yes No
Extension Mechanism Yes Yes
Development Multiple member Board Microsoft
Thorough Specification Yes No
Two-sided lighting Yes No
Volume Textures Yes No
Hardware independent Z-buffers Yes No
Accumulation buffers Yes No
Full-screen Antialiasing Yes Yes
Motion Blur Yes Yes
Depth of field Yes Yes
Stereo Rendering Yes No
Point-size/line-width attributes Yes No
Picking Yes No
Parametric curves and surfaces Yes No
Cache geometry Display Lists Vertex Buffers
System emulation Hardware not present Let app determine
Interface Procedure calls COM
Updates Yearly Yearly
Source Code Sample SDK Implementation

          So now you know what separates DirectX and OpenGL, and hopefully you have chosen based on facts which you would prefer, not on myths or opinions. I hope you chose OpenGL, as that's what I will be teaching. If you chose DirectX my tutorials won't help you very much. In the next lesson we will begin with our first OpenGL program.
Until next time, happy coding!

Re-write by Mr.K

DoFollow ?...NoFollow ?

What is DoFollow ? What is NoFollow ? Follow Along and See.

If you’ve been doing any kind of reading about link building, then you’ve probably seen people mentioning “nofollow” and “dofollow” links. These are very important terms to understand when you are trying to build great links back to your site in order to increase your search engine rankings. But, to the person who is new to all of this, it may be kind of confusing. I am going to help break it down for you.

When creating a link on a webpage using HTML, the standard code for that link is:

Search Engine Optimization

It includes the HTML tag, the URL the link will be going to, the text that will be shown on the webpage for that link, and the closing HTML tag.

You are able to add more HTML to the code above, in order to tell the search engine spiders whether or not you want them to follow the link when crawling your website. You may be thinking… “Why wouldn’t I want the search engine spiders to see all of the links on my site?” This is a very valid concern, which I will address further down. First, I am going to show you how to modify the HTML in order to tell the search engine spiders to crawl a link or not.

To tell the spiders to crawl a link, you don’t have to do anything. Simply using the format shown above, the search engine spiders will crawl the link provided.

To tell the spiders to NOT crawl a link, you need to add the following code to the HTML code above:

rel="nofollow"

It would then look like:

Search Engine Optimization

Basically, there is no true “dofollow”, it is just NOT using the “nofollow” tag. Pretty simple, eh? (No, I am not Canadian… well, kind of.)

Why does this matter?
When you are using different methods (hopefully from this site) in order to build links on other websites (to increase your search engine rankings), you need to determine if the websites you are attempting to get your site listed on use the “nofollow” tag or not. If they do, it may still be a good idea to try to get that link there, but it is generally regarded as not the best use of time since the search engines don’t follow that link and you don’t get any increase in search engine rankings from that link.

So, when you are looking for sites and blogs that you could leave your link on (through reciprocal links, commenting on a blog, directory submissions, buying links, etc) figure out if the links in the particular section of the site you are aiming for uses “nofollow” or not. (A good way to do this is to view the source code, or find some good “dofollow” lists such as Courtney Tuttle’s D-list )

Why wouldn’t I want the search engine spiders to see all of the links on my site? (Or, Why would I use “nofollow”?)

There are many reasons you would want to use the “nofollow” tag, such as:
1) Paid Links: This is recommended by Google. Essentially, your sites page rank give a small amount of rank juice to the sites you link to (which helps their search engine ranking, which is the purpose of link building, to get that juice from others). If you have a paid link on your site, it’s essentially buying a higher rank in Google. They don’t like that.

2) Maybe in your blog’s comment section (if using most blog software, this is automatic). It is up to you if you want your commentators to get link juice back to their site. It is personal preference.

3) When linking to major, very popular sites. If you are linking to google.com, yahoo.com, digg.com (the front page), cnn.com, or whoever else, they are already popular, so you might as well use “nofollow” since your link won’t make or break them.

I hope this has been helpful. Feel free to comment or use the contact link in the top right of the page if you have any questions about this, or any link building subject.

UPDATE: Now that you know what dofollow is, you can easily find dofollow blogs

copied from this site

Setting Modem For Fast Internet

Setting MODEM Dial_Up

 

Tips 1 =>  Manipulation registry
Click start menu > run and then type regedit . At this part => HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters . Fill in the registry value with :
* DefaultTTL fill the value with 00000040
* EnablePMTUBHDetect fill the value with 00000000
* EnablePMTUDiscovery fill the value with 00000001
* GlobalMaxTcpWindowSize fill the value with 0005ae4c
* SackOpts fill the value with 00000001
* Tcp1323Opts fill the value with 00000003
* TcpWindowSize fill the value with 0005ae4c
* Restart Computer.

Fell the result... Not too fast [still ?] !!!  .. next

Tips2 => Tweaking Mozilla Firefox

Recommended: Using the most updated or use mozilla 3.6.15 [stable n tested]

1. Run Mozilla Firefox
2. At the address bar type ==> about :config
3. Set configuration just like this :

For DSL user :
- Set “network.http.pipelining : true
- Set “network.http.proxy.pipelining : true
- Set “network.http.pipelining.maxrequests : 64
- Right Click, then choose New –> Integer, give name ==> nglayout.initialpaint.delay. give value" 0 "

Untuk pengguna ADSL :
- Set “network.http.max-connections : 64
- Set “network.http.max-connections-per-server : 21
- Set “network.http.max-persistent-connections-per-server : 8
- Set “network.http.pipelining : true
- Set “network.http.pipelining.maxrequests : 100
- Set “network.http.proxy.pipelining : true
- Right Click, then choose New –> Integer, give name ==> nglayout.initialpaint.delay. give value" 0 "

Untuk pengguna Dial Up :
- Set “browser.cache.disk_cache_ssl : true
- Set “browser.xul.error_pages.enabled : true
- Set “network.http.max-connections : 32
- Set “network.http.max-connections-per-server : 8
- Set “network.http.max-persistent-connections-per-proxy : 8
- Set “network.http.max-persistent-connections-per-server : 4
- Set “network.http.pipelining : true
- Set “network.http.pipelining.maxrequests : 64
- Set “network.http.proxy.pipelining : true
- Set “plugin.expose_full_path : true
- Set “signed.applets.codebase_principal_support : true
- Set “content.max.tokenizing.time : 3000000
- Set “content.notify.interval : 750000
- Right Click, then choose New Integer, give name ==>nglayout.initialpaint.delay. give value " 0 "
4. Restart Mozilla Firefox

Tips 3 => Mengoptimalkan melalui Windows

This is another ways through Windows O.S to restrict 20% internet connection so we can save our kuota[if you use time base/quota]. To set it, use this following steps below :

- Click : start

- Click : run

- Then type : gpedit.msc,

- Click : ok

- After you in, just Click : administrative templates

- Click : network

- Click : QoS packet scheduler

- Click : limit reservable Bandwidth

- Then change that set become enable

- Then turnthat Bandwidth limit become ''0''

- Click : apply, lalu ok

- Quit then Restart PC

We can't help you if you have any mistake or fail when you try to manipulated this REGISTRY, so backup your registry first !!!

Fonts Collection

If you wanna try to find the most complete fonts and want to download it...you can follow this link below :
Click to see n then download it

The most complete sites of fonts...just click it...

Six question for life

6 Question that must be reflected in this life

Once upon a time, there is a teacher that teaching his students about life...
then He give them six question...

first...
"What is the most closes to our self  in this life ???", the teacher ask...

then some students shout their answer..."our parents...!!", "teacher...!!", "family...!!" shouts other...
then, the teacher explaining that all of his students is right...but...he suddenly be silent for a while then continue his speak by give the an answer that make his student frowned, he said that "the most closes to our life is A Grave or Death !!, why I said like that, its because Death is the most absolute thing in this life ".

" Secondly !!!" the teacher shout with a little smile....
then, he continue his question, " what is the most distant in this life ??"....
His student answering that question with loud shout..." China !!", " Moon ", " Sun !! ", " i know, Sir....Stars..!!"
then, teacher still say that all answer is right...but he say that there is the most distant in our life...."past"...
He explaining his answer by a  little argument am ong his students frown..."everyone, who we are, and how rich we are, we can't go back to to the past...not event me..because there is no control z in our life...NO !!, so we must keep this life good and better day by day because we ran retreat to our past...can you ?"
, he said.

The teacher continues the question..."Third !!" He, said....

"what is the most big in this world ?", He shout again...

Some of students frowned and be calm...full of question in their head...but some students shout their answer, they said..."mountain, Sir!!", "sun", "earth"...
"right....!!", the teacher said, then he continue,"but, there is a more big than all your answers....".
"what, Sir !", a student shout...
Then, teacher softly said "Lust...!, why i say that word ?, its all because there are many human in this world obey their Lust with all effort to catch it, because of that we must be careful, so we will not enter to the world of Hell, or....is that your wants ?..."
" No, Sir ! " students said....

 "Fourth !! " teacher continue his speak...
"what is the most heavy thing in this world ?" he said....
 student give many answer..."iron", "steel", "Elephant"....
"all answer is right...but there is the most correct answer...that is Keep and Maintain Trust !"

"Fifth"
The teacher continue his question...
"what is the most lightest in the world ?"...and they answer...
"cotton", "dust", "wind", "leaf !"
"yeah, right !", the teacher said, and then continue "...but there is more lightest than your answer "
"what's that, Sir ?" said a student.
"the most lightest thing in this world is abandoned your faith of religion "
 
The question still unfinished yet...
The teacher take a breath for a while...and then shout...
"The last question, students ", he said
"What's that, Sir ?", a student ask...
"What is the most sharpest in this life ?", his question
All students have the same question and shout it...
"Swords !!, is that right, Sir?", they said..
"Almost....right", the teacher said
"How come, Sir?"
"Yeah, the most sharpest in this life is all about tongue ? why ?"
"...because, with our tongue we can hurt someone else, even we can kill each other.."
 
Now....
Have we be come human that always remember about DEATH ?
Always learn from PAST and does not follow our LUST ?
Have we ever can KEEP the TRUST even that is too small ? and never abandon our FAITH of Religion ?
and the last thing...Whether we have keep our TONGUE, so we'll not hurt the others ?

posted and translate from vendz

reason why must go blog [again] ?

hai...
yeah...at least  that is the first word that i wanna say...after in long time i don't make any activity through blog...
and try to make more and more better than before..


this blog i have made to make people more realize to seeing everything in this world in different way...
i hope this blog will be a good blog...


your sincerely


Mr.K

Just click it and go get it now...

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